Difference between revisions of "Mobile Development"

From Sinfronteras
Jump to: navigation, search
Line 1: Line 1:
==Considerations==
+
==Device Considerations==
  
===Device Considerations===
+
===Platform===
 
 
====Platform====
 
 
Will you be developing for multiple platforms?
 
Will you be developing for multiple platforms?
 
* Android
 
* Android
Line 15: Line 13:
 
* CynaogenOS
 
* CynaogenOS
  
====Hardware====
+
===Hardware===
 
* Depending on the device, the specifications of hardware can be very different
 
* Depending on the device, the specifications of hardware can be very different
 
* Some devices may not have certain components
 
* Some devices may not have certain components
 
* Vintage of components, such as processors and busses will make a difference to the chosen route
 
* Vintage of components, such as processors and busses will make a difference to the chosen route
  
====Language====
+
===Language===
 
* What programming languages are supported natively by the device?
 
* What programming languages are supported natively by the device?
 
* What language are you comfortable working with?
 
* What language are you comfortable working with?
 
* What language suits what you want to do best?•Do you need a combination of languages for collaborative tasks?
 
* What language suits what you want to do best?•Do you need a combination of languages for collaborative tasks?
  
====Form factor====
+
===Form factor===
 
* Most platforms/OSes run on multiple devices, some more than others
 
* Most platforms/OSes run on multiple devices, some more than others
 
* Can your application be utilisedon all form factors regardless of screen/size?
 
* Can your application be utilisedon all form factors regardless of screen/size?

Revision as of 16:03, 2 October 2019

Device Considerations

Platform

Will you be developing for multiple platforms?

  • Android
  • iOS
  • Windows 10 Mobile
  • Blackberry 10
  • Firefox OS
  • Sailfish OS
  • Tizen
  • Ubuntu Touch
  • CynaogenOS

Hardware

  • Depending on the device, the specifications of hardware can be very different
  • Some devices may not have certain components
  • Vintage of components, such as processors and busses will make a difference to the chosen route

Language

  • What programming languages are supported natively by the device?
  • What language are you comfortable working with?
  • What language suits what you want to do best?•Do you need a combination of languages for collaborative tasks?

Form factor

  • Most platforms/OSes run on multiple devices, some more than others
  • Can your application be utilisedon all form factors regardless of screen/size?


Native vs Hybrid Applications